Fixes for Overtone and SuperCollider on PopOS 20.10

02 November 2020

I took the update to PopOS 20.10, and my Overtone setup stopped working. When I’d try to boot up the internal SuperCollider server from Emacs or from the leiningen repl on my music projects which all (:require [ :refer :all]), get an error in native libraries. I could also try to start the server with (boot-internal-server) or (boot-external-server), but it gives the same error.

--> Booting internal SuperCollider server...
Cannot read socket fd = 107 err = Success
CheckRes error
Could not read result type = 22
Client name = Overtone conflits with another running client
Cannot connect to the server
JackShmReadWritePtr1::~JackShmReadWritePtr1 - Init not done for -1, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
could not initialize audio.
# A fatal error has been detected by the Java Runtime Environment:
#  SIGSEGV (0xb) at pc=0x00007f5eec0e9ba7, pid=30517, tid=30605
# JRE version: OpenJDK Runtime Environment AdoptOpenJDK (15.0.1+9) (build 15.0.1+9)
# Java VM: OpenJDK 64-Bit Server VM AdoptOpenJDK (15.0.1+9, mixed mode, sharing, tiered, compressed oops, g1 gc, linux-amd64)
# Problematic frame:
# C  []  World_WaitForQuit+0x7
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
# An error report file with more information is saved as:
# /home/john/workspace/music/hs_err_pid30517.log
--> Connecting to internal SuperCollider server...
[thread 30576 also had an error]
# If you would like to submit a bug report, please visit:
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.

Since it can no longer start the server internally from within Overtone, I start the server manually. I wrapped a script around the start up, so I can set the environment variables for configuring jack and starting up the synth:


# automatically connect up jack ports
export SC_JACK_DEFAULT_INPUTS="system:capture_1,system:capture_2"
export SC_JACK_DEFAULT_OUTPUTS="system:playback_1,system:playback_2"

scsynth -u 57110

To get Overtone going again, I disabled the automatic boot of the server within Overtone by switching all the requires in each file from to overtone.core, and I connect to that external server from my REPL manually with (connect-external-server) before doing anything else.

Finally, Overtone was consistently failing to find my MIDI keyboard. When things were working well enough a couple months ago, it still had required a little dance of killing off jackd and restarting Overtone, since something had been tying up the MIDI interface. This workaround was no longer adequate, since scsynth and jackd needed to already be started. I disabled MIDI connection in jackd by removing the -Xseq option from my ~/.jackdrc.

I’m back in business, and it’s probably more robust with these manual steps now. I think I’m also seeing some other odd little things working with the external server that didn’t previously, like using (mouse-x) for reading mouse positions into the synth values. The built-in piano synth is also working where it hadn’t previously.

Escape with Spacemacs in Tmux

21 October 2020

I’ve occasionally been using a SSH session from my Pixel phones for years to login to my servers and write Clojure code in Emacs. I’d often run into an issue where I find myself having a weird time switching between NORMAL and INSERT modes when I’d hit ESCAPE quickly and try to move the cursor.

Googling my random problems is a favorite pastime, and I’ve finally stumbled upon an article about tmux and vim escape key. I learned that it’s probably been tmux sporadically eating my ESCAPE key, so I’ve tried disabling the built-in delay by adding to my .tmux.conf:

set -g -s escape-time 0

Clojure Core Logic for a Puzzle

11 May 2020

Lock Puzzle

I saw a puzzle pop up on Facebook a couple weeks ago, and it looked like a fun exercise for core.logic, since the puzzle simply requires keeping track of some constraints and reconciling them to one answer.

I had previously tinkered with the core.logic primer and I referred back to it to complete this little puzzle. I had originally coded some more complete rules about exclusion of some values which could have been implied by the puzzle, but I found they could be dropped and still get down to one answer. I started from the entire problem space of all digits and added the constraints to watch and verify each constraint’s effects.

(ns scratch.2020-05
  (:require [clojure.core.logic :as l]))

(l/run* [a b c]
  ;; all digits 0-9
  (l/membero a (range 10))
  (l/membero b (range 10))
  (l/membero c (range 10))
  ;; 6 8 2 one digit is right and in its right place
    [(l/== a 6)]
    [(l/== b 8)]
    [(l/== c 2)])
  ;; 6 1 4 one digit is right but in the wrong place
    [(l/membero a [1 4])]
    [(l/membero b [6 4])]
    [(l/membero c [6 1])])
  ;; 206 2 digits are right, but both are in the wrong place
    [(l/membero a [0 6])
      (l/membero b [2 6])
      (l/membero c (remove #{2 0 6} (range 10)))]
    [(l/membero a [0 6])
      (l/membero c [2 0])
      (l/membero b (remove #{2 0 6} (range 10)))]
    [(l/membero b [2 6])
      (l/membero c [2 0])
      (l/membero a (remove #{2 0 6} (range 10)))]
  ;; 3 8 0 one digit is right but in the wrong place
    [(l/membero a [8 0])]
    [(l/membero b [3 0])]
    [(l/membero c [3 8])])
  ;; 7 3 8 all the digits are wrong
  (l/membero a (remove #{7 3 8} (range 10)))
  (l/membero b (remove #{7 3 8} (range 10)))
  (l/membero c (remove #{7 3 8} (range 10))))
;; => ([0 4 2])

Reagent Front End

16 March 2020

For the past couple days, I’ve started playing with Reagent to do a bit of React programming. I used the Reagent-frontend template for leiningen to get my start. Within a day or two, I had managed to string together a useful little toy application. It only took me a couple hours to get my next toy application put together. Each application is a mere single-page application for doing a single, simple task on a mobile device. It’s a lot of fun, and this opens the door for quickly implementing any toy I want.

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